![]() I just build the tents in a line along either side of a road (two tents wide), because the default radius of a brazier will cover six homes (3×2), and you want to make that easy on yourself later. You should finish the work day with about 130 wood and 40 steel this way.īuild seven Tents at the end of the shift (you should have the Need Homes complaint pop up before they’re done, allowing you to make the promise to provide shelter for all and immediately fulfill it), a Medical Post, and a second Workshop. Staff the Workshop, the Gathering Post, the Steel Wreckage Pile blocking access to the Warehouse, and distribute the rest of your workforce among wooden ruins and wood piles outside the Gathering Post’s range. Queue up one Workshop (on a pre-existing road) and one Gathering Post (on the road right by the wooden ruins toward the west side of the site). In the mid to late game, there will be periods where some workers have no option but to be idle, as you will eventually use up all extractable resource nodes at the Outpost other than the Warehouse and a single coal mine.While you will find some resources (and three recruitable groups of survivors) in the Frostland, they are never found in large quantities. Scouting, while critical for timely discovery of other settlements, is de-emphasized relative to other scenarios in terms of resource retrieval. ![]() Barring a major resource crisis (which you shouldn’t have if you follow this guide), you shouldn’t have to worry about it aside from avoiding constant broken promises.
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